Kindness Mode UX Update#1670
Conversation
…roxy quality check and instructions on how to improve.
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@bitmold, it's about time you have a look at this. Since you know the Tor-controlling part way better than me: What would you consider the best way to implement the test? Additionally, I would be happy for any testing against non-standard phones and tablets. Thank you! |
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please rebase |
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Awesome, I'll take a look at it tonight + tomorrow morning. |
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Something is strange with the latest merge. This commit tladesignz@b070bf1 changes Also, |
…amping: Revert "Redesign Kindness UI and simplify layouts" This reverts commit 044c520.
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The connected UI looks great, but unfortunately it breaks in landscape
And this is a bit nitpicky, but the labels aren't lining up with these grey panels Also @cstiens it just dawned on me that on the kindness screen rectangular grey panels are used, whereas on the "more" screen to the right rounded panels are used. Personally, I think the slightly rounded ones look much nicer. |
Good catch! I removed the legacy test. |
… corners similar to MoreFragment.
…lements 24 hour check and currently-running check.
…lements 24 hour check and currently-running check.
… for now, since it automatically starts the SnowflakeProxy.
Found another problem: We need to bind to the However, doing so unintentionally starts a SnowflakeProxy. I'm afraid, |
This is true, it needs to be modified, however I don't think a thorough redesign is needed.
When the Service is created in |
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I'll provide more feedback as I can the next few days, but something to keep in mind, I know you're removing a lot of Strings here. I just merged more translations into the |
It's too big on typical screens in portrait mode, and too small in landscape. Defining the size as a ratio of the main screen is an approach which will not work. Is there a way to define the height of the sheet so it contains all content, but not higher than the 4/5th of the screen? OrbotBottomSheetDialogFragment needs improvement. |
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Oh, well. Gemini to the rescue! |







Fixes issue #1509.